Designing the Best Board Game

An anonymous reader writes: Twilight Struggle tops BoardGameGeek’s ranking of user-rated board games, handily beating classics like Puerto Rico, Settlers of the Catan, and Risk. FiveThirtyEight has an article about the game’s design, and how certain design choices can affect enjoyment. Quoting: “Gupta has a few theories about why his game has done so well. For one, it’s a two-player game — the Americans vs. the Soviets. Two-player games are attractive for a couple of reasons. First, by definition, half the players win. People like winning, and are likely to replay and rate highly a game they think they have a chance to win. … The data offers some evidence for Gupta’s hypothesis. Games that support three players rate highest, with an average of 6.58. But two-player games are a close second, with an average rating of 6.55. Next closest are five-player games, which average 6.39. … The shortest games are the lowest rated, on average. But players don’t favor length without bounds. Three hours seems to be right around the point of diminishing marginal returns. Another key to the game’s success is its mix of luck and skill.” What design elements do you particularly enjoy or hate in board games?

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